Let’ em decide!
A board game was designed as a social commentary to understand our navigation on internet. It is important to understand this as the architecture of choices (or choice design) on internet hugely influences our identities as an individual and as a collective. It is high time that we re-evaluate the ideologies of attention economy. This board game uses game of chance as a theory but with a twist. The probability of the dices are changed and prioritized to get specific results which serves as an analogy for recommendation engines on internet.
Tools: Rhinoceros, 3D printer, Adobe illustrator.